My Devtober game jam entry, The Woods


So how should I start? Maybe I'll just try to tell what happened in my October development. At first, My plan was to make a game, horror to be specific, and enter Scream Jam 2021 while documenting it for Devtober. I did what I can given the fact that this is my first time messing with 3d games in order to finish what I can and enter Scream Jam. Unfortunately, I did not managed to finish something so I failed to put an entry in the said game jam. I had lost so much time learning syntax and how 3d stuff works. Even though I just used some free assets like Unity's starter asset controller and just modified it to save time, I still did not manage to finish in time. With that failed result, I decided to still continue the horror game project, The Woods just to learn more about unity and maybe if I finish the game, add it to my portfolio.

Since I realized that I'm not skilled enough yet to finish this game fast, I decided to just focus on polishing my first person controller by adding footstep sound, animations, and polishing it like making footstep selective depending on the terrain texture and blending animations for smooth transitions. This way I'm, focusing on making player immersion better by polishing the character itself. You must be wondering why i bothered doing animations on a first person view. It is because, this game is intended to be a multiplayer horror game. Yes your thought is right. I was inspired by phasmophobia, devour, and pacify. I, myself, can't really play a horror game that much haha. But having multiplayer options made this type of game bearable for the likes of me. I want to create another Multiplayer horror game so more people can enjoy the genre even if they are really scared of playing one. Because having more player will result to more fun, whatever genre you may be playing.

The main lesson that I got during the past month is, I must not be too ambitious in my projects. I need to lower my standard and goals so I won't feel intimidated by my own projects. That way, I can enjoy the process while learning more stuff. Not much to be told here because I did not really advance a lot but I'm still glad of the results I made. All I need to focus now is terrain building, and URP conversion of textures and materials. My FPS controller seems solid now, at least to my liking. So I might focus on polishing my environment building skills.

I guess that's it for this post-mortem. I don't really know if I'm doing this report right but it is what it is lol. This is also my first game jam, and I thank #devtober for this opportunity because It made me put more time into game development by setting goals and deadlines. Thanks for reading, and have fun testing my prototype.

Files

The Woods.rar 111 MB
Oct 31, 2021

Get The Woods

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